Super Mario Bros.

Super Mario Bros. is a Game Style in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2. It is based on the iconic 1985 2D-Platformer and fashions a very archaic and primitive pixel art style from its source game.

The only course parts exclusive to this Game Style are the Weird Mushroom, Big Mushroom and the Mystery Mushroom in Super Mario Maker. In Super Mario Maker 2, the Big Mushroom, Superball Flower and Master Sword are exclusive to this Game Style.

Origins
Super Mario Bros. was released in 1985 as a launch title for the Nintendo Entertainment System (NES) as well as becoming a title for the Family Computer in Japan. It's one of the most influential games of all time and many tropes of the Super Mario series can be traced back to this title. This title was a sequel to Mario Bros. for arcades.



Differences to other games
{{LongSection|text = ===Graphical (Super Mario Bros.)===
 * Lava is animated in castles.
 * The top of the water in the Underwater Theme is not present like it is in the original game.
 * Koopa Troopa and Buzzy Beetle shells have added animations.
 * Enemies and certain Course Parts no longer change pallete except for black or black-outlined sprites being altered slightly to fit better against a black background.
 * In Super Mario Maker 2, Fire Luigi has a unique pallete, where as in the original game, just used the same sprite and pallete as Fire Mario, to better differentiate the two.
 * Vines now have a Piranha Plant head graphic added to the rising top.
 * The Goal Axe in the Castle theme is larger (being a 2x3 sprite instead of 1x1 in the original game).
 * Pipes have consistent shading, whereas in the original game, due to pallete limitations, their shading was inconsistent.
 * The game's screen resolution is in a 16:9 ratio instead of the original 8:7.

Mechanics (Super Mario Bros.)

 * The Power-Up tiering system from Super Mario Bros. 3 and New Super Mario Bros. is present here, instead of immeadiately turning to small Mario upon being hit under any Power-Up.
 * The screen is now able to scroll backwards (unless scroll stop is utilized).
 * In Super Mario Maker 2, characters lacking a Super Mushroom or power-up can crouch (to better communicate when the player is able to slide down slopes).
 * Shells can interact with ? Blocks and Brick Blocks.

Audio (Super Mario Bros.)

 * In most NES games, a sound effect would usually override the music channels being occupied by music for a moment. This is no longer present, due to Super Mario Maker being able to support streamed audio channels instead of a limited amount of sound channels for sequenced audio.

Graphical (Super Mario Maker 2)

 * Due to slopes being added in Super Mario Maker 2, new unique crouching sprites were made for characters in a power-upless state to better signal when the player can slide on slopes.
 * Redone sprites for Shells being used as helmets.

Mechanics (Super Mario Maker 2)

 * Being hurt as Big Mario will make them revert to Super Mario.
 * The Weird Mushroom and the Mystery Mushroom have been removed from the game.
 * The Game Style specific power-up for this Game Style is the Big Mushroom.
 * The Big Mushroom no longer grants the ability to smash blocks by running into them.
 * The sprite changing and CRT filter will no longer appear.

Audio (Super Mario Maker 2)

 * The sound effect for collecting a Pink Coin was changed.
 * The music for the Airship and Ghost House course theme was changed.

Trivia

 * The Bonus SFX  for the Super Mario Bros. Game Style actually comes from VS. Super Mario Bros., an arcade port of Super Mario Bros. from 1986. The music in question was used when inputting your name and score.}}