Dry Bones

Dry Bones is an enemy in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2. It takes on the appearance of that of a skeletal Koopa Troopa. It takes on similar behaviors to that of the Red Koopa Troopa, but when it is stomped on, it will fall apart into a pile of bones temporarily before reassembling itself and resuming its normal behaviors.

In Super Mario Maker and Super Mario Maker for Nintendo 3DS, it becomes Fish Bones in the Underwater Theme. In Super Mario Maker 2, both it and Fish Bones become seperate Course Parts.

Dry Bones sports a variant unique to Super Mario Maker 2 that is excluded in the Game Style, known as the Dry Bones Shell.

This course part is available in all Game Styles.

Super Mario Maker (v1.0)

 * Added to the game.

Super Mario Maker 2 (v1.0)

 * Added to the game
 * Gained Parachute Variant.
 * Gained a new variant; the Dry Bones Shell.

Origins
Dry Bones made its debut in 1989's Super Mario Bros. 3 for the NES, and has been appeared in all 2D Super Mario titles as a recurring character for castle levels.



Parabones, the winged variant of Dry Bones was introduced in 2013's Super Mario 3D World for the Wii U. However, in Super Mario 3D World, Parabones when jumped on, would reassemble itself with its wings, whereas in Super Mario Maker, its wings are permanently removed when jumped on.



Big Dry Bones (known as Super Dry Bones then) was introduced in 2006's New Super Mario Bros. for the Nintendo DS, and is where their behaviors come from. They reappear in all New Super Mario Bros. games.



General Behavior
Dry Bones behaves similar to a Red Koopa Troopa, walking left and changing direction if there is a solid block or edge in its path. When jumped on, it will fall apart into a pile of bones temporarily before it reassembles itself and resumes its usual behavior. This is the most common way to counter this enemy, as it effectively stuns it.

Coming into contact with Dry Bones from below, left, right or while it is reassembling itself will damage the player.

Super Mushroom Behavior
Like all Super Mushroom variants, Dry Bones' hitbox grows (to 2x2) but most importantly, its ability from the New Super Mario Bros. series returns, of jumping not incapicating the Big Dry Bones. Rather it will stun them for a short time as Mario bounces off of it.

Ground Pounding them in the and  Game Style will disassemble Dry Bones.

Winged Behavior
Dry Bones' winged variant, or Parabones will move up and down from its initial position in a vertical line. Jumping on it will not disassemble Dry Bones, but just removes their wings, functionally becoming Dry Bones, which then jumping on it again will incapicitate them.

​Super Mario Maker Super Mario World​ Game Style Behavior
Dry Bones will behave like it does in other Game Styles, but it will stop and project a bone towards the direction it stops in. If the player comes in contact with the bone they will take damage. This behavior is also kept by both the Super Mushroom and Winged Behavior.

Dry Bones Shell
The Dry Bones Shell is a unique variant of Dry Bones that allows the player to ride it and control it.

Edit Mode Interactions
Dry Bones can be put into Pipes, Koopa Clown Cars, Lakitu's Cloud, and Bill Blasters. It can be placed on Enemy Towers and Tracks. It supports a Super Mushroom, Winged (known as a Parabones), and Parachute variant.

Trivia

 * Parabones made their debut only 2 years before Super Mario Maker in 2015.