User:Mental Skillness/Testing Grounds

The Cape Feather is a Power-Up in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2 that is unlocked from the start of these games. Gaining the Power-Up turns Mario into 'Cape Mario' which makes him fashion a superhero-esque yellow cape and grants him flying capabilities. It is exclusive to the  style (though it does have equivalents in other styles).

When hurt with this Power-Up, you will revert back to Super Mario, thus being a Tier 2 Power-Up.

When the Power-Up is on screen, it will float down while swaying from left to right, like that of a feather.

Origins
The Cape Feather made its debut in 1990's Super Mario World for the Super Nintendo Entertainment System; the follow-up to 1989's Super Mario Bros. 3, and has not appeared in any later mainline Mario game since.



The Cape Feather was the game's starring power-up and represented a lot of promotional material for Super Mario World. In that game, the Cape Feather worked near exactly how it does in Super Mario Maker. Though, unlike Super Mario Maker, they could be gotten off of Koopas using them and that was also a highlight of the power-up from the original game.

Flight
Becoming 'Cape Mario' via the Cape Feather gives Mario the ability to fly. This can be achieved by running and then pressing B. Being hit while flying also only halts your flight rather than make you revert to Super Mario.

Spinning
You can spin as Cape Mario when you're not flying and your cape will hurt enemies near you. It can also hit nearby blocks.

Fast Dive
If you hold down Y and a directional button, you can make a fast dive. You can land and hurt an enemy this way, or if you fast dive on the ground, you can make it shake and destroy nearby enemies.

Slow Landing
With the use a directional button and B, you can slow Mario's descent and make a jump easier to land.

Night Behavior
Exclusive to Super Mario Maker 2, the Cape Feather will sway back and forth with greater distance than normal when Night Mode is enabled for the Overworld Theme.



Trivia

 * According to 'datamined' sprites from the original Super Mario World and Super Mario Maker, there are some differences between both sprites.
 * Some sprites for Super Mario/Cape Mario jumping at full speed are missing one of Mario's feet. This has since been fixed in Super Mario Maker 2.
 * The colors aren't 100% accurate to the original.